Contents note: |
Part the first: Full steam ahead. What is Steampunk? -- Tools of the modern mad scientist -- The art and philosophy of scavenging -- Gear mining--or, how to dissect a cuckoo. Part the second. Getting steamed: projects for makers, modders, and assemblagers. Aetheric ray deflector solid brass goggles -- Calibrated indicator gauges -- Professor Grimmelore's Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) -- Dr. Visbaun's high voltage electro-static hand cannon (pr, the lamp gun) -- Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) -- Altitude mask with integrated respiratory augmentation as issued to H.M. Royal Aeronautical Corps -- Voortman's armoured pith helmet, from London's finest purveyor of defensive and deflective haberdashery -- Professor Grimmelore's Mark I superior replacement arm with integrated gatling gun attachment. Part the third. Hastily scribbled laboratory notes. This way lies madness -- Dramatis personae -- For the brilliant but mathematically challenged mad scientist -- Final thoughts -- Patterns from Chapter 5. |